Realtime - On Need for speed environments i was responsible for helping with track layout, Jump assets, Environment Textures, The Church Model and Surroundings, Graffiti Decals and Other environment additions, including powerlines, dumpsters, etc.
Realtime - On the Cars team my asset responsibilities included the modelling, texureing, material creation, and in game asset management of car components including, wheels, spoilers, body-kits, and other customizable sections of the car.
Need For Speed No Limits
Working at EA I have been lucky enough to work on Need for Speed No Limits ( ios and Android title), in both the environment and vehicular art departments.
*all art was done in collaboration with a team of artist that included myself.